Suggestions for Civilization III (page II)

If you want to add new suggestions, please mail them to Allard H.S. Höfelt.

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Because of the recent revival of interest for Civilization III following the announcement of the co-working of Hasbro and Firaxis, I have decided to re-open this site that was previously shut down. It is now 100% functional once again after several months of passiveness, and you can add your own suggestions to the list by mailing them to a.h.s.hofelt@student.tn.tudelft.nl
Please type "Civilization III suggestions" for the subject.


9/3/98:
Hi, my name is Thomas Pilott and I have a few ideas for civ 3:

8/3/98:
Don...

8/3/98:
Erik Reichert

9/4/98:
TestTech

Here is one nobody mentioned.....

13/4/98:
Sidhis

12/5/98:
Diarra Dunlap

Here is my suggestions for new concepts and Wonders:

Jennifer Brewer
16/5/98:
For the writer of newest wish list : damn too amerocentric. Why does this person think that only ones playing Civ2 are Americans?
My view of slavery:

Drew Swiatek
29/5/98:

Richard Hughes
30/5/98:

Tuukka Takala
31/5/98:

Jeff Brown
31/5/98:

Pedro Chaves
4/6/98:

David Ledgard
9/6/98:

Benny Johansson
16/6/98:

R. Steven Hasen
18/6/98:

In short we should face the same challenges or perceived challenges that the ancients faced.

<JCat61E@aol.com
21/6/98:

hi, I like the ideas on your page, and I have some to add. Yes I'm a Civ 2 addict, well here you go...
military units:

  1. I want to see AIR TRANSPORTS.. I think we can get rid of airborne troops and those airport airlifts with that. Just like ships that carry units, but only can carry certain types of land units. Some land going personal carriers that act similar should be considered.
  2. an add on to 1. each land unit should have a size value, like an infantry having 1 being the smallest and a tank having something higher so an air transport can carry a size value not just a number of units, this should go for ships too.
  3. Artillery should have ranges, can shoot 2 or 3 spaces away
  4. Units should be animated, like in other games like Age of Empires. and fire different weapons.. flamethowers would be neat
  5. I don't like how units are easy to bribe, there should be moral and loyalty values too counter that.
  6. subs should be able to submerge and air units should be able to fly over hostile areas if not shot down.
  7. Units should need supplies. Aircraft carriers cant stay at sea forever without supplies and Tanks cant keep moving without fuel. A civ should have a fuel reserve and a supply network run by the computer.

Other stuff:

TO
29/6/98:


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OTHER CIV III SITES:
Please mail me if you know or own an other Civ III site.

Apolyton's Civ III page
Apolyton's Civ III forums
Donald C. Dimitroff's Civ III Suggestion page